A room-sized single-line drawing based on the flight pattern of a bee created with robotic drawing system:
Towards the end of 2012, as part of The Festival of the Mind in Sheffield, myself and a small team of technicians, coders and mathematicians developed a drawing system and put it to work. The robots drew one line pattern solutions, the shortest line possible, derived from theories on how bees fly from flower to flower. It ended up covering three walls and the floor of a twenty foot cube in one unbroken line.
Love: Video Games, Girls & Cats
Created by Kyle Fewell
A tailor made post for Sarah
GIANT CARDBOARD GAMEBOY COLOR SCULPTURE
Jaime (aka MaboroshiTira) made this incredibly detailed giant cardboard replica of a Nintendo Gameboy Color handheld. It’s got pushable buttons, an on/off switch that moves and a turning volume dial.
She also made a giant game cartridge to go along with it. It reminds me a lot of Zim and Zou’s Papercraft Gameboy with how much detail went into making this replica.
Cool series of computer-generated wooden sculptures of famous characters by Tony and Emmanuelle Lugand from French studio La Souris sur le Gateau.
Data Driven Stories: Aaron Koblin for the Future of StoryTelling
Aaron Koblin discusses his high-profile web-based creative projects which have all been groundbreaking:
A sort of dreamscape unto itself, this film charts the creation of several of acclaimed artist Aaron Koblin’s most imaginative and game-changing projects, including the crowd-sourced music video for Johnny Cash’s song “Ain’t No Grave” and the user-customized short film “The Wilderness Downtown,” which is set to Arcade Fire’s “We Used to Wait” and was created entirely in HTML5. Koblin also describes the genesis and evolution of what may be his most groundbreaking work to date: “This Exquisite Forest,” a collaborative art project and online story generator (created with Chris Milk and the Tate Modern museum in London) built and nurtured by web users. Koblin’s remarkable oeuvre draws increasingly on the immense computing, storage, and data-sharing capabilities of the current generation of computers—as well as recent innovations like hardware-accelerated browser graphics—and demonstrates in the most vivid ways imaginable the infinite artistic and narrative possibilities of crowdsourced digital creation and autonomous storytelling.
Calligraphy robot uses a Motion Copy System to reproduce detailed brushwork
A week ago I posted the news of a robotic system that can record the brushwork input of calligraphy and technically reproduce it as well as the human artist. Now, DigInfo have a video demonstration of the technology in action:
A research group at Keio University, led by Seiichiro Katsura, has developed the Motion Copy System. This system can identify and store detailed brush strokes, based on information about movement in calligraphy. This enables a robot to faithfully reproduce the detailed brush strokes.
This system stores calligraphy movements by using a brush where the handle and tip are separate. The two parts are connected, with the head as the master system and the tip as the slave system. Characters can be written by handling the device in the same way as an ordinary brush.
Unlike conventional motion capture systems, a feature of this one is, it can record and reproduce the force applied to the brush as well as the sensation when you touch something. Until now, passing on traditional skills has depended on intuition and experience. It’s hoped that this new system will enable skills to be learned more efficiently.
More at DigInfo here
NERDY RECYCLED CAN ART
Artist Macaon takes aluminum cans and recycles them into incredible works of art. Recreating famous works of art as well as tackling video game characters and other pop culture references like Batman, Gundam and Ultraman; Macaon is able to transform an everyday item into something breathtaking and epic.
(via: Spoon & Tamago)